[Suggestion] Option to cull display entities
Taiyou06 opened this issue ยท 3 comments
I know whole gist of display entities are rendering stuff without weird screen culling issues, but an option could be added to config file.
EDIT: Additionally a force-render
distance would be great to eliminate close up culling issues.
I don't understand, what is the issue with display entities? They should already be culled by the mod
When i was checking with debug mode on they weren't so i thought they are not being culled. If it's bounding box related then yeah that would explain.
And why would a minimum render distance be helpful, can you give an example where it would change anything?
Some servers use display entities for rideable stuff so force-render type distance config would eliminate those false culling issues.
I don't understand, what is the issue with display entities? They should already be culled by the mod, at worst they have some issues with odd transformations and too large models(same issue as with armorstands), when the bounding box doesn't line up with the rendered object.
And why would a minimum render distance be helpful, can you give an example where it would change anything?