Entity Culling Fabric/Forge

Entity Culling Fabric/Forge

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Armour Stands appearing in areas being culled

Closed this issue ยท 3 comments

commented

Sorry if I'm not describing this well, but I noticed transparent armour stands appearing in areas that are blocked from vision. I managed to resolve it by disabling entity culling, which kinda defeats the point of the mod.

[Can't upload video. I'll try to upload it in the comments. I'm getting an HTTP 422 error (Unprocessable Content)]

As you can see in this video, armour stands appear above the blocks that are being culled that have dropped items in them. Once you turn the corner, they disappear.

Mod list, if it helps:

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commented

Uploaded it to Streamable, but it only lasts for 2 days. I don't know what GitHub is playing at.
https://streamable.com/x2695z

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commented

I'll look into it, 1.21.10 turned out to be really tricky for entities, as you can't just skip them easily. Possible I messed something up, video would be nice, use something like ShareX or so to record it in a file size that Github can handle.

commented
Image (using a debug camera that keeps the culling to the player) Yea, that is not how I intended the "hidden" entities to work. Going to fix them to truly invisible armorstands so nothing renders (except nametags, that's also the reason I don't use display entities).