Entity Culling Fabric/Forge

Entity Culling Fabric/Forge

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Add voidscape corrupted pawn to default tick culling whitelist.

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voidscape:corrupted_pawn

The corrupted pawn is a miniboss that forces the player to constantly look at it. Skipping client ticking for it breaks this behavior and can cause it to appear as if the miniboss spawned right next to (instead of slowly flying at you) you since it didn't force the players look direction while culled.

https://github.com/Tamaized/Voidscape/blob/bb01a12c162bd45b3c69426486da668751da4893/src/main/java/tamaized/voidscape/entity/CorruptedPawnEntity.java#L104

In reality, all boss-like entities (=has a bossbar? is this detectable?) should probably be excluded from tick culling