Entity Culling Fabric/Forge

Entity Culling Fabric/Forge

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Loses track of mobs and leaves them invisible.

CodeF53 opened this issue ยท 19 comments

commented

(not sure if the 1.18 worldgen data pack is supported or not, but this wasn't an issue in the last version)

When the player is at y<0, entities no longer render with the new update.

video: https://www.youtube.com/watch?v=Isoc7XUqdP4

commented

I think this may be the same issue, so I'm posting here instead of opening another one.

I am experiencing mobs disappearing right in front of me in the newest version. A tamed dog that disappears if I stand 7-8 blocks away, and it's reproducible at will. Once it disappears, I have to walk from 2-8 blocks from my initial position to make the dog reappear.

Here are screenshots to demonstrate.

  • First one is without EntityCulling running.
    2021-07-18_20 32 47

  • Second is the same situation with it running.
    2021-07-18_20 40 06

  • I can walk around and it's still invisible.
    2021-07-18_20 40 27

My setup:
1.17.1, Fabric. Happens with or without the newest Sodium running.

commented

Which version of the mod?

commented

Which version of the mod?

Latest on Github - 1.3.3 - downloaded and installed today

commented

I know it's been a while since this issue, but..
I'm having the same issue with the dog.
I'm also using optifine, which might be also responsible.
I'm using EntityCulling [1.5.1 - Forge(1.16)] on Minecraft 1.16.5
OptiFine version HD_U_G8
Also using Performant, latest update.

commented

Performant is not tested at all, pretty sure it's because of that. Not planning to add support for it, since it's just old forge versions.

commented

Got it, I'll ask them then. Thanks for the quick reply!

commented

Hm looks like they are working on 1.17/1.18 versions, issue then becomes that it's closed source. So yea, would have to reproduce this and then can't even look at what's going on.

commented

There is another entity culling mod made by meldexun, which strangely enough does not produce this issue.
I'm not entirely sure why, but they seem to be doing something different that causes issues like this to not occur.
Perhaps they might be able to help you with this issue in some way?
Just a thought.

commented

@DigitalWendigo

This issue was fixed ages ago. If you are having it now, please open a new issue, don't resurrect old ones.

commented

The comment is about a conflict with Performant, a closed source legacy forge mod. For now I think it's use one or the other(or filter out all affected mobs in the config file).

commented

(only happens in 1.3.1, not 1.3)

commented

That's especially odd, because 1.3.1 does nothing to the culling, compared to 1.3.0. I'll look into it.

commented

grafik
I can't reproduce it with the 1.3.1 version. Can you try to more directly reproduce it? Also was that singleplayer or multiplayer?

commented

it was in singleplayer, with sodium and iris.

let me try reproducing it in a creative world.

commented

grafik
Hm same with iris + sodium.

commented

I recreated what I was doing at the time in my world, cant put my setup into words.

sodium 0.3.0 IRIS-rev.7491e3a
- https://modrinth.com/mod/iris/version/lQjKfhXZ
entityculling 0.3.1
Tweakaroo with gamma override on

seed: 2340225447661560456
coords: 850 -25 526

https://www.youtube.com/watch?v=xYoRO9Zywvs

commented

After further testing, I have found that:

  • This has nothing to do with negative coordinates
  • It 100% only happens in 1.3.1
  • It happens in vanilla, with no other mods loaded
  • It is brutally simple to replicate.

Here is a gif of me replicating the issue:
ezgif com-gif-maker

Here is the world download so you can replicate it yourself.
EntityCulling-Iss#31.zip

commented

Huh thanks, I'll give it a try with that world to figure out what the hell happens there.

commented

https://github.com/tr7zw/EntityCulling-Fabric/actions/runs/1015796246
This build should fix that, at least I wasn't able to reproduce it anymore.