Loses track of mobs and leaves them invisible.
CodeF53 opened this issue ยท 19 comments
(not sure if the 1.18 worldgen data pack is supported or not, but this wasn't an issue in the last version)
When the player is at y<0, entities no longer render with the new update.
I think this may be the same issue, so I'm posting here instead of opening another one.
I am experiencing mobs disappearing right in front of me in the newest version. A tamed dog that disappears if I stand 7-8 blocks away, and it's reproducible at will. Once it disappears, I have to walk from 2-8 blocks from my initial position to make the dog reappear.
Here are screenshots to demonstrate.
My setup:
1.17.1, Fabric. Happens with or without the newest Sodium running.
Which version of the mod?
Latest on Github - 1.3.3 - downloaded and installed today
I know it's been a while since this issue, but..
I'm having the same issue with the dog.
I'm also using optifine, which might be also responsible.
I'm using EntityCulling [1.5.1 - Forge(1.16)] on Minecraft 1.16.5
OptiFine version HD_U_G8
Also using Performant, latest update.
Performant is not tested at all, pretty sure it's because of that. Not planning to add support for it, since it's just old forge versions.
Hm looks like they are working on 1.17/1.18 versions, issue then becomes that it's closed source. So yea, would have to reproduce this and then can't even look at what's going on.
There is another entity culling mod made by meldexun, which strangely enough does not produce this issue.
I'm not entirely sure why, but they seem to be doing something different that causes issues like this to not occur.
Perhaps they might be able to help you with this issue in some way?
Just a thought.
This issue was fixed ages ago. If you are having it now, please open a new issue, don't resurrect old ones.
The comment is about a conflict with Performant, a closed source legacy forge mod. For now I think it's use one or the other(or filter out all affected mobs in the config file).
That's especially odd, because 1.3.1 does nothing to the culling, compared to 1.3.0. I'll look into it.
it was in singleplayer, with sodium and iris.
let me try reproducing it in a creative world.
I recreated what I was doing at the time in my world, cant put my setup into words.
sodium 0.3.0 IRIS-rev.7491e3a
- https://modrinth.com/mod/iris/version/lQjKfhXZ
entityculling 0.3.1
Tweakaroo with gamma override on
seed: 2340225447661560456
coords: 850 -25 526
After further testing, I have found that:
- This has nothing to do with negative coordinates
- It 100% only happens in 1.3.1
- It happens in vanilla, with no other mods loaded
- It is brutally simple to replicate.
Here is a gif of me replicating the issue:
Here is the world download so you can replicate it yourself.
EntityCulling-Iss#31.zip
Huh thanks, I'll give it a try with that world to figure out what the hell happens there.
https://github.com/tr7zw/EntityCulling-Fabric/actions/runs/1015796246
This build should fix that, at least I wasn't able to reproduce it anymore.