Origins Compatibility
snoandpetals opened this issue ยท 7 comments
Hello! This mod really helps me with performance, but I have a bit of an issue when it comes to Origins compatibility!
The Origins mod has a power that lets you see entities through walls via the Glowing potion effect (however, it's applied locally). The problem lies in the fact EntityCulling stops rendering entities that exist through walls.
I think potential solutions could be:
- Adding a config option to blacklist all MOBS from culling, so I can continue to cull blockentities.
- Disabling mob culling when the glowing power is activated
You're able to read more about the power in question here: https://origins.readthedocs.io/en/latest/types/power_types/entity_glow/#entity_glow
Github for Origins: https://github.com/apace100/origins-fabric
And it's available for 1.19 / 1.19.2 Fabric! (There is an unofficial forge port, but that's up to you to support haha)
Thank you!
Much appreciated! Only mob culling would need to be disabled, if you're able to just disable that during power activation! (I don't believe the power can make blockentities glow, and as someone who plays with lots of blockentities it'd be much appreciated if it also didn't disable the culling for that lol)
Will be a bit tricky, since there is currently no logic for that. But should be doable.
Ahh sorry. Saw in the config file that blockEntityWhitelist and entityWhitelist were two seperate categories so I thought there was already logic in place for disabling one or the other ;P
But again much thanks ^^