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Forge/Embeddium/Oculus 1.20.1: Lower than default generated normals interact strangely with lightmap normals

soup587 opened this issue ยท 1 comments

commented

title, seems like it's something with block tris given the way the normal difference seems to 'split' diagonally across a block

2023-12-30_19 40 48

commented

This unfortunately is an issue that happens with all directional lightmap implementations and as far as I know, it can't be fixed. I tried to minimize it as much as possible