
Issues
- 1
World curvature & Lava adaptive noise
#2 opened by eilamg - 1
Forge/Embeddium/Oculus 1.20.1: Lower than default generated normals interact strangely with lightmap normals
#4 opened by soup587 - 8
Block Entities behave weirdly and random artefacts on the screen with modpack (caused by flywheel compat mod)
#3 opened by DefinedAscent - 1
mod crashes servers when in mods folder. wrong envirtonment set in fabric.mod.json
#5 opened by Linguardium - 2
Support for Rethinking Voxels?
#6 opened by Entropy159 - 0
Support for Distant Horizon
#7 opened by JavaCoder5542884 - 3
Setting clouds to Vanilla breaks the shader
#8 opened by BobzBlue - 0
support for 1.20.6
#9 opened by NotAGanesh - 1
Coated Textures Generated Normals
#10 opened by al-wei - 3
Purple End Fire doesnt work when True Ending is installed
#11 opened by nco2k - 1
complementary updated
#12 opened by loti1234 - 5
Lava Noise / Edge not working
#13 opened by nco2k - 6
Going to the end disables the shaderpack.
#14 opened by DogeKingChris - 1
[Suggestion] Update the existing pack instead creating a new one
#15 opened by Karpatok9089 - 1
Log spam Iris Flywheel Compat when entity shadows is enabled
#18 opened by ThatKatNaps - 1
Lava edges with blocks should be darker, not lighter
#16 opened by tresabhi - 3
Seasons don't respect CTM
#17 opened by BakinDP - 4
Euphoria patches causing fps drop
#19 opened by VaporeonScripts - 4
Creoss-mod issue with Hostile Neural Network
#20 opened by GordonHollow - 2
Purple end fire not marked as does not work on macOS
#21 opened by Thinkseal - 2
[Feature equest] Support BYG and other mods modded sand
#22 opened by vgrynch - 1
[1.19.2] some additional lanterns colored light is wrong on the wall
#23 opened by vgrynch - 4
[bug] crashes on startup
#26 opened by Thinkseal - 9
Pixelated blocklight with IPBR produces unstable result
#24 opened by BakinDP - 1
Advanced Color Lighting error screen on Angelica
#27 opened by ChromaPIE