[1.9] Capability is attached to every tile entity and item stack ever
asiekierka opened this issue ยท 3 comments
This means every single object in world now has the additional load of having to store SculptSettings. You can debug this with Player's Sampler (in the FastCraft thread) and "/sampler blockinfo".
Oh dear. You are quite right. I've failed to check if event.getObject() is an instance of EnitiyPlayer in the AttachCapabilitiesEvent method. I'll fix this shortly. Thanks.
Heh.
By the way, we found this while testing out mods for BTM16 - the in-game Minecraft modding convention! Since we will probably use your mod for building either way, you should consider signing up!
https://docs.google.com/forms/d/1KOwF636KDjuDBZtatTLhiG2rPIHQAgTHfzEy63AmwHg/viewform
You can find more information here: http://btm.asie.pl/16.2/ (don't take the site too seriously, we're all a tad silly)