Extra Bit Manipulation

Extra Bit Manipulation

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Chiseled Armor

Chiseled Armor

Chiseled Armor pieces render chiseled blocks (and any items) as their moving parts.
Step 2 - Block Collection

Step 2 - Block Collection

After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks.
After Local Spherical Bit Removal

After Local Spherical Bit Removal

Remove spherical areas of bits from clicked chiseled/chiselable blocks.
Chiseled Armor Helmet

Chiseled Armor Helmet

Example of a 1:1 scale brick helmet with gold horns.
Village Model

Village Model

Model of a village made with the Modeling Tool by reading the village chunk by chunk (24 chunks in total).
Cuboid

Cuboid

Cuboid created with drawn mode. Local/global mode shape is a cube.
Rotate

Rotate

Rotate chiseled blocks.
Invert

Invert

Invert chiseled blocks.
Ellipsoid

Ellipsoid

Ellipsoid created with drawn mode. Local/global mode shape is a ellipse.
Chiseled Armor Textured Body

Chiseled Armor Textured Body

Example where chiseled wool blocks are rendered at 1:1, such that they effectively re-texture the player.
Chiseled Armor Peg Leg

Chiseled Armor Peg Leg

Example of a Chiseled Armor moving part preventing a moving part of the player model from rendering.
Mirror

Mirror

Mirror chiseled blocks.
Step 1 - Bodypart Template Creation

Step 1 - Bodypart Template Creation

Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing).
Village

Village

A village that was read, chunk by chunk (24 chunks in total), with the Modeling Tool to make a model of it.
Bit Tool Settings Menu

Bit Tool Settings Menu

Holding the Chisels & Bits radial menu key (default is Left Alt, i.e. 'LMENU') with a tool in-hand will open a menu GUI for changing all tool settings. This is an alternate means of changing settings from the key/mouse combinations.
Outside Spherical Chamber

Outside Spherical Chamber

A spherical chamber made with a Sculpting Wires by removing a spherical area of bits in global mode.
Jungle Temple Eye

Jungle Temple Eye

An eye made with Sculpting Wires and Spades by removing/adding spherical areas of bits in global mode.
Chiseled Armor Vanity Slots GUI

Chiseled Armor Vanity Slots GUI

Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access.
Chiseled Armor Default Model

Chiseled Armor Default Model

This is the default model rendered for Chiseled Armor when it has not been set to render any items for any of its moving parts.
Chiseled Armor Head

Chiseled Armor Head

Example where a collection of blocks are rendered at 1:2 scale as the player's head.
Inside Spherical Chamber

Inside Spherical Chamber

A spherical chamber made with a Sculpting Wires by removing a spherical area of bits in global mode.
Elliptic Cylinder

Elliptic Cylinder

Elliptic cylinder created with drawn mode. Local/global mode shape is a circular cylinder.
Chiseled Armor Eyes

Chiseled Armor Eyes

Example where chiseled blocks of flowing water/lava are rendered at a very small scale to give the player animated eyes.
Chiseled Armor Tree Large

Chiseled Armor Tree Large

Example where a tree of gold/diamond in a large wooden box is rendered at 1:2 scale as a hat.
Offset Shape

Offset Shape

The sculpting shapes of spades can be offset for placement.
Before Local Spherical Bit Removal

Before Local Spherical Bit Removal

Remove spherical areas if bits from clicked chiseled/chiselable blocks.
Chiseled Armor Tree Small

Chiseled Armor Tree Small

Example where a tree and some grass below it are rendered at small scale as a hat.
Elliptic Cone

Elliptic Cone

Elliptic cone created with drawn mode. Local/global mode shape is a circular cone.
Chiseled Armor GUI

Chiseled Armor GUI

All data of all currently worn armor pieces can be viewed and modified in the GUI. There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it. Open with G for normal and SHIFT + G for vanity.
Bit Mapping GUI

Bit Mapping GUI

GUI for manually mapping states and blocks to bits for use in the Modeling Tool.
Translate

Translate

Translate chiseled blocks.
Rectangular Pyramid

Rectangular Pyramid

Rectangular pyramid created with drawn mode. Local/global mode shape is a square pyramid.