Extra Enchantments and Curses

Extra Enchantments and Curses

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This mod adds 19 new enchantments and 8 new curses to the game

It also supports ENCHANTMENT DESCRIPTIONS

This mod is a Fabric only mod. It does not support Forge

If you like this mod, then consider checking out my new mod that I'm working on: JS' Consistency

Enchantments:

Sword:

Health for Blood: Heals the user after killing a hostile or neutral mob based on the maximum amount of health it had

Max level: 3

Frenzy: Small chance of getting a strength and speed boost after killing a hostile or neutral mob

Max level: 2

Guarding Strike: Neutral or hostile mob kills grant you resistance for a brief period of time

Max level: 3

Pain Cycle: Attacking neutral or hostile mobs drains your life to grant one stack of pain. At 3 stacks, your pain is channeled into your next attack

Max level: 1

Freezing Aspect: Freezes mobs for a brief period of time

Max level: 2

Illager's Bane: Attacks deal more damage to Illagers

Max level: 5

Fisherman's Blade: Attacks deal more damage to aquatic mobs

Max level: 5

Bow:

Electrifying Shot: Every arrow shot from a bow during a thunderstorm has a small chance of electrifying the target

Max level: 1

Resonating Shot: Every arrow shot from a bow has a chance to deal more damage based on the number of hearts the user has

Max level: 3

Shadow Shot: If you kill a mob at night with an arrow shot from a bow, there's a small chance you'll become invisible and invincible for 10 seconds

Max level: 1

Crossbow:

Supercharge: Arrows shot from the crossbow deal more damage and have a greater knockback effect

Max level: 5

Levitational Shot: Arrows shot from the crossbow make mobs go up in the air for a brief period of time

Max level: 1

Hot Shot: Every arrow shot from the crossbow sets mobs on fire

Max level: 1

Tools:

Enigma Resonator: Chance to deal more damage based on the number of hearts the user has

Max level: 3

Armor:

Spectral Vision: Highlights any mob that hits you for a brief period of time

Max level: 1

Can be applied to: Helmet

Burning Thorns: Has a chance of setting on fire any mob that hits you

Max level: 3

Can be applied to: All armor

Freezing Thorns: Has a chance of freezing any mob that hits you

Max level: 3

Can be applied to: All armor

Projectiles Overcharge: Entities have a "times they've been hit by arrows" counter and an "arrow hits needed" threshold. What that means is that if you hit a mob enough times with arrows so that the counter equals the threshold, it'll recieve an extra hit, its threshold will go up by 3, the damage the next extra hit will deal goes up, and its counter will be reset (the damage of the extra hit goes up exponentially. You could theoretically kill the Wither in one shot) If you get hit 3 times by any mob however, everything will be reset. The same thing happens if you shoot a different mob

Max level: 1

Can be applied to: Leggings

Electrified: Reduces the amount of damage received by lightning and has a chance of striking a mob with lightning if they hit you or you hit them during a thunderstorm

Max level: 1

Can be applied to: All armor

Curses:

Curse of Blindness: Applies blindness when wearing the cursed item

Can be applied to: Helmet

Curse of Nausea: Applies nausea when wearing the cursed item

Can be applied to: Helmet

Curse of the Undead: Sunlight sets the user on fire

Can be applied to: Helmet

Curse of Withering: Applies wither for 15 seconds after getting hit

Can be applied to: All armor

Curse of Weakness: You deal less damage

Can be applied to: All armor

Curse of Zeus: If a mob hits you while its raining, you will be struck by lightning

Can be applied to: All armor

Curse of Slowness: Greatly decreases movement and mining speed

Can be applied to: Boots

Curse of Incompatibility: Makes the cursed item incompatible with all enchantments

Can be applied to: All items

Showcase videos: 

Version 1.3 - 1.3.5:

Release version: