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Scott: Terrain/biome issues to look at
keybounce opened this issue ยท 1 comments
Scott: Can you look at these Mystcraft issues:
http://binarymage.com/mantisbt/view.php?id=45
http://binarymage.com/mantisbt/view.php?id=55
These are all about smart biome placing in myst ages. XComp does not want to do the type of biome coding needed for this; can you help out?
(And how goes intelligent terrain? :-)
I looked over the issues...
I am not to the point of working on Mystcraft integration yet, but if the API provides a way to add a terrain generator symbol to the age, then I can design around that. If it does not, I'll have to make that suggestion to XCompWiz and see where we go from there.