[1.16.4] Some Turbine (visual) problems
TheSnowyChickens opened this issue ยท 29 comments
Hello,
I found some small issues, nothing in function, but optically.
- as you can see in the picture, the back side from the controller is see-through
- (edit: found this issue also at the "Turbine Passive Forge Fluid Port (Reinforced)" block)
- 2 sides from the turbine blades are not connected to the turbine base. (in in the multiblock formed variant, they are fin in the non-multiblock)
Log:
2020-11-27-3.log
MC: 1.16.4
ER2: 2.0.9
ZC2: 2.0.7
Forge: 35.1.4
No Optifine or/and OptiForge
Resourcepack: yes (VanillaTweaks)
Nop, it's something I can't still reproduce. Could you zip your world and share it somewhere so I could download it and take a look?
this is what happens when you move one of your blocks with a Create device that was a turbine shaft
I use blockstate to a minimum and basically only on the client so I'm not surprised to see that
I also encountered the same problem and can reproduce the problem 100%. Here is the picture.
Steps to reproduce the problem:
1.
Minecraft: 1.16.5
forge: forge: 36.0.42
No Optifine
2. Download and replace the files in the mods zip archive
https://drive.google.com/file/d/1qffPx5dOium5nWbgBdFALH_wLuI3ITWb
3. Create a world No matter which world type.
Build a turbine no matter the size and direction.
Then you can reproduce the problem.
by the way, I found some strange things in my test.I know there are too many mod in the mods folder.
It's not that I didn't exclude some mod, but by removing any of them, the problem disappears.
I deleted them one by one, when I deleted any one of the mods, the problem went away, so eventually I had to give up doing that.
by the way, I found some strange things in my test.I know there are too many mod in the mods folder.
It's not that I didn't exclude some mod, but by removing any of them, the problem disappears.
I deleted them one by one, when I deleted any one of the mods, the problem went away, so eventually I had to give up doing that.
I can reproduce it too. I've tested some mods combinations and found that:
- with all your mods : it happens, every time
- with all your mods minus FpsReducer-mc1.16.4-1.18.jar : it does NOT happen, every time
- with ER + ZC + FpsReducer-mc1.16.4-1.18.jar : it does NOT happen, every time
Can you confirm it too?
Hi there,
- From that pic, I think I know where the problem is, I'll check it asap
- Where the blades rendered in that way while you were assembing the Turbine (before completing the multiblock)? You have 4 blades per shaft in that pic right ?
Thanks for the report
By any change, did you first build the turbine/rotor horizontally before going vertically?
I placed first the axle, then the blades.
If the structure is completed and I place some blades, they are first pointed in another direction and then they hop to the final position, aka from the first picture. (for a very short duration)
Btw the first picture is a activated turbine, that's why the blades in the picture are not block binded.
(something like 18k RPM XD)
Thank your for the new informations. I'm aware of the particles/glass problem but it look like a non-resolved Minecraft bug (MC-161917)
If the structure is completed and I place some blades, they are first pointed in another direction and then they hop to the final position, aka from the first picture. (for a very short duration)
Yes, there is a brief moment in with the blade could be shown in it's default orientation before being re-oriented, depending on how fast your pc/gpu is (or internet connection if you are playing on a server)
What I still can't reproduce is ending up with a formed rotor (in an assembled multiblock) with it's blade not oriented correctly like in your fist picture. When the multiblock if assembled the blades orientation is re-computed everytime so they should always be rendered in the correct orientation
Okay, mod conflicts found.
(now installed: Fancy Menu, ER2, ZC2, Patchouli, JEI, Konkrete)
I / We need to check out:
-Endertanks / *Chests (+ Shetiphiancore) - check
-IE + Decor & Tools + Posts & Petroleum - check
-BoP - check
-FTB stuff - check
-CfB / FfB - check
-AE2 - check
-Apotheosis - check
-FastFurnace/Workbench - check
-Global XP - check
I add/edit "check" behind the mods, to see which mods are not breaking the texture/animation.
Okay, classic behavior: it is all fine, using the mods alone with ER.
(I tried some combinations, but not all)
I all my tests, after the first screenshot, are done with this modpack:
https://www.curseforge.com/minecraft/modpacks/servo-4/files/3124726