Extreme Reactors

Extreme Reactors

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Incorrect operation of the reprocessor with the liquid produced by the reactor

DesiRe234 opened this issue ยท 3 comments

commented
Minecraft 1.20.1
Modloader version
Forge Version 47.2.1
ExtremeReactors2 1.20.1 2.0.73

The essence of the problem:
The reactor produces rossinite_flowing liquid. However, the reprocessor requires rossinite, and there is no way to recreate it or recycle it from rossinite_flowing. It is possible only if you take buckets from some tank with your own hands and transfer them to another tank. The creative tank comes immediately with the right liquid.
Video with the problem:
https://youtu.be/7VYtmYFuciA
https://youtu.be/g4I5PwrJILw

  1. Tank with the right one rosinate (From the creative) - Item.of('mekanism:creative_fluid_tank', '{mekData:{FluidTanks:[{Tank:0b,stored:{Amount:2147483647,FluidName:"bigreactors:rossinite"}}]}}')
  2. Tank with unnecessary rossinite_flowing - Item.of('mekanism:ultimate_fluid_tank', '{mekData:{FluidTanks:[{Tank:0b,stored:{Amount:131159,FluidName:"bigreactors:rossinite_flowing"}}]}}')
  3. Reactor Liquid Fuel Reinforced Port - 'bigreactors:reinforced_reactorfluidaccessport'
  4. Reprocessor Liquid Injector - 'bigreactors:reprocessorfluidinjector'
commented

We also found another bug. The liquid in the ME from rosinate becomes rossinite_flowing after the restart. After rearranging the import tire, normal fluid began to accumulate.
'ae2:import_bus' - import bus

commented

What's rosinate?

commented

Oh, sorry, there was a typo. Instead of rosinate, it should be rossinite. The screenshot below shows what rossinite is
image