Extreme Reactors

Extreme Reactors

48M Downloads

Server Crash (Loop)

KontraM8 opened this issue ยท 40 comments

commented

Guess Iam back again.

Its the same Problem as I had before one time in another Version. After putting a Mekanism Pressurized Tube (set to pull) on the Mekanism Passive Fluid Port, the server crashed. Now, by the fact that they are attached, I cant start the Server again, because its force loaded.

Best regards

commented

I just tested Mekanism-1.16.4-10.0.17.444 and ER 2.0.13 in a clean instance and connected a pressure pipe from a Mek Port to a Chemical Tank. And it did not crash. So there must be something in your pack that's messing with mc registries
2020-12-11_19 34 27

commented

are you using the new curse app?

commented

I was using the ultimate pipe into a mekanism turbine (5x5x9).. dont know if that makes a Difference, yes Iam using the new Forge Launcher

commented

I've replaced the pipe with an ultimate one but it's still ok.
could you test your pack / world under MultiMC instead of the curse app?

commented

The World that Iam using is actually on my Server (using CurseForge [only for Mods])

commented

Is your server a, let's say, normal forge server install, or did you use any other software to set it up?

commented

I downloaded forge from the official site and then procceeded to install it as "server" and afterwards, put it on my server via FileZilla [FTP Access]

commented

Sooo, I recreated my own Problem again, same Mods etc and it doesnt crash either. So Iam just asking myself, wth happened on my Server to Crash?

commented

There is probably some mods doing something strange on MC classes.

commented

But how can it be, that we dont run into a Problem, when recreating the Problem, but when I start the Server, once it reaches that Starting Point, it just crashes instantly

commented

Who knows what coremods do.. I've checked with the Forge support team and that method (func_212607_c) exist in Forge 1.16.4-35.1.7 so, basically, the crash don't make any sense.

When you restart the server and get another crash, is it the same crash every time?

commented

https://pastebin.com/Q1utn6u9 , it looks the same to me.

This is my Server Console on the other Hand:

at java.lang.Thread.run(Thread.java:748) [?:1.8.0_265] {}
11.12 20:10:53 [Server] INFO Caused by: java.lang.NoSuchMethodError: net.minecraft.util.registry.Registry.func_212607_c(Lnet/minecraft/util/ResourceLocation;)Z
11.12 20:10:53 [Server] INFO at it.zerono.mods.extremereactors.gamecontent.multiblock.common.part.fluidport.FluidPortHandlerMekanism.lambda$buildMappings$5(FluidPortHandlerMekanism.java:256) ~[bigreactors:1.16.4-2.0.13] {re:classloading}
11.12 20:10:53 [Server] INFO at java.util.Optional.ifPresent(Optional.java:159) ~[?:1.8.0_265] {}
11.12 20:10:53 [Server] INFO at it.zerono.mods.extremereactors.gamecontent.multiblock.common.part.fluidport.FluidPortHandlerMekanism.buildMappings(FluidPortHandlerMekanism.java:252) ~[bigreactors:1.16.4-2.0.13] {re:classloading}
11.12 20:10:53 [Server] INFO at it.zerono.mods.extremereactors.gamecontent.multiblock.common.part.fluidport.FluidPortHandlerMekanism.getFluidMapping(FluidPortHandlerMekanism.java:231) ~[bigreactors:1.16.4-2.0.13] {re:classloading}
11.12 20:10:53 [Server] INFO at it.zerono.mods.extremereactors.gamecontent.multiblock.common.part.fluidport.FluidPortHandlerMekanism.extractChemical(FluidPortHandlerMekanism.java:189) ~[bigreactors:1.16.4-2.0.13] {re:classloading}
11.12 20:10:53 [Server] INFO at it.zerono.mods.extremereactors.gamecontent.multiblock.common.part.fluidport.FluidPortHandlerMekanism.extractChemical(FluidPortHandlerMekanism.java:55) ~[bigreactors:1.16.4-2.0.13] {re:classloading}
11.12 20:10:53 [Server] INFO at mekanism.api.chemical.ChemicalUtils.extract(ChemicalUtils.java:120) ~[mekanism:10.0.17] {re:classloading}
11.12 20:10:53 [Server] INFO at mekanism.api.chemical.IChemicalHandler.extractChemical(IChemicalHandler.java:144) ~[mekanism:10.0.17] {re:classloading}
11.12 20:10:53 [Server] INFO at mekanism.common.content.network.transmitter.BoxedPressurizedTube.pullFromAcceptor(BoxedPressurizedTube.java:138) ~[mekanism:10.0.17] {re:classloading}
11.12 20:10:53 [Server] INFO at mekanism.common.content.network.transmitter.BoxedPressurizedTube.pullFromAcceptor(BoxedPressurizedTube.java:119) ~[mekanism:10.0.17] {re:classloading}
11.12 20:10:53 [Server] INFO at mekanism.common.content.network.transmitter.BoxedPressurizedTube.pullFromAcceptors(BoxedPressurizedTube.java:104) ~[mekanism:10.0.17] {re:classloading}
11.12 20:10:53 [Server] INFO at mekanism.common.tile.transmitter.TileEntityPressurizedTube.func_73660_a(TileEntityPressurizedTube.java:61) ~[mekanism:10.0.17] {re:classloading}
11.12 20:10:53 [Server] INFO at net.minecraft.world.World.func_217391_K(World.java:491) ~[?:?] {re:computing_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:observerlib:coremodmethod,xf:fml:astralsorcery:sun_brightness_server,pl:runtimedistcleaner:A}
11.12 20:10:53 [Server] INFO at net.minecraft.world.server.ServerWorld.func_72835_b(ServerWorld.java:371) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:immersiveengineering:IE block update callback,pl:mixin:APP:quark.mixins.json:ServerWorldMixin,pl:mixin:A,pl:runtimedistcleaner:A}
11.12 20:10:53 [Server] INFO at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:850) ~[?:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:jaopca.mixins.json:MinecraftServerMixin,pl:mixin:A,pl:runtimedistcleaner:A}

commented

Could you post the whole server log from startup? Maybe there is a clue in there about who is messing up with what

commented

This should be the Whole Server log: https://pastebin.com/FrCkt1V6

commented

Test the server again without randompatches please

commented

doing it right now

commented

Could you post the crashlog somewhere?

commented
commented

Uhm it crash while trying to read Mekanism rotary recipes. Have you updated Mekanism or Forge recently?

commented

I have updated Forge from 1.6 to 1.7, havent had any Problems... only with that?

commented

Looks like they removed or renamed a registry method. I'll look into it

commented

If I would update Mekanism, It would require Forge 1,11 which isnt avaible on CurseForge yet.

commented

It crashed again. from the server console page: https://pastebin.com/kh1jiGPL
and the crash log: https://pastebin.com/ScR0KC1T

commented

You may have to test mod by mod then, removing one and check if it crashes again. Fun, I known....

commented

Make a backup of your world obviously

commented

Cant I, in theory, remove ER2, start the Server without it, and then reinstall it?

commented

Yes, you could get the server up that way.
Meanwhile I'm working on a workaround

commented

Okey, I will remove ER2 and reinstall it. I will keep you up to date.

commented

I've pushed out ER 2.0.14 on curse with a possibile workaround for your problems. It should be available as soon as curse approve it. Give it a go, please

commented

So, I've tried uninstalling ER2, worked fine, just missing blocks (obv) and it worked fine. Now I reinstalled it, it was able to launch etc. . As soon as I set the Pressure Pipe to Pull again, the Server crashed once again.

I will try it out, as soon as I can download it via CurseForge.

commented

Iam testing it right now, as it wasnt avaible before I went to sleep.

commented

It is working now. The Turbine is getting the Steam from the Reactor without Problems and the Server doesnt crash anymore. I dont know what you changed but thanks for fixing it! :)

commented

But one Thing which Iam either not seeing or just doesnt exist: A config line, to consider how much Steam the Reactor produces, cause I ramped up the Number from the Power Production but havent seen any considering the Steam output.

commented

Good, glad it worked out. I'm closing this.

Do you really feel the need of a "steam production multiplier"?

commented

Its just a personal thing considering that the Mekanism Turbine consumes a huge amount of Steam to produce Rf/t. I dont want to annoy you..

commented

Don't worry. I just want to know your perspective

commented

I'd love to see it, cause I hate building like a 40x40 reactor just so it barely makes enough Steam for a Turbine ( I over exaggerated this on Purpose), but you get my Point. You could also maybe do it so the Power Multiplicator = Steam multiplicator, basically one Option for both?

commented

Did you test 2.0.14 in the end?

commented

That could be a possibile solution, but then maybe having better control with two different option will suit more people

commented

Yeah, thats true. Forcing People isnt a good Idea, gotta give them the choice. I'd say: basically adding a Steam Multiplicator Option then..