[Feature Request] Enable rotor animation when using custom coils via modpack_api.json
JoeDalton9027 opened this issue · 1 comments
Hi!
First, thank you for the excellent work on Extreme Reactors 2 — the modpack_api.json system is a fantastic tool for modpack developers.
❗ Issue:
When using a coil block defined via modpack_api.json
(e.g., c:storage_blocks/diamond or other custom tags),
the turbine does not visually form completely:
- The rotor remains static
- The structure appears inert
- There is no visible animation or movement
However, everything works as expected:
- The turbine produces power
- The GUI is accessible through the controller
/er coils getreturns the correct values
This suggests that the multiblock is logically formed and functional, but the visual/animation layer isn't triggered for custom coil blocks.
✅ Feature Request:
Please allow rotor animation and visual activation when using valid coil blocks defined via modpack_api.json.
A lightweight implementation could check for tag-based validity at multiblock validation time:
Example Pseudocode:
if (structureIsComplete()) {
if (allCoilsAreValid() || areCoilsListedInModpackAPI()) {
formVisualMultiblock(); // trigger rotor animation and full rendering
}
}No need for custom textures — just enable the same rotor animation and rendering behavior as with iron/gold/netherite coils.
🔧 Why this matters:
- Ensures visual consistency between logic and gameplay
- Improves immersion and player feedback
- Supports custom coil setups from modpacks without losing the feeling of a working machine
Thanks again for your support and for making this mod so flexible!