Extreme Reactors

Extreme Reactors

70M Downloads

Reactor/Turbine Issue

Jimberys opened this issue ยท 9 comments

commented

The fluid ports on both reactor and turbine are not allowing water or steam in or out.
I have the steam setup as import into turbine and output to reactor and have it cycled and the turbine wont turn on.
If I place a creative steam tank into the turbine it works fine, but if I have a creative steam tank out side the turbine and have it connected by pipes the turbine wont turn on,
I also tried to have both reactor and turbine connected with pipes and only the creative steam tank in the turbine. The turbine does turn on but does not let the water through to the reactor.

Can you please check into this thank you !

commented

Version ExtremeReactors2-1.16.4-2.0.19
Turbine creative steam Generator reinforced and Creative fluid tank
I've tired these pipes Refined pipes- fluid pipes , Cyclic-block fluid pipes, Pretty Pipes, Fluid pipes, Immersive Engineering-fluid pipe, Mekanism- Ultimane Mechanical pipe.
2021-01-06_12 52 43
2021-01-06_12 52 58
2021-01-06_12 41 54
2021-01-06_12 42 09

commented

I took out the Turbine creative steam Generator reinforced to show the water not being accepting by the reactor to make steam, I also noticed the Power taps aren't receiving rf. power I'm not sure if that is another issue or an error on my side

commented

A couple of questions:

  1. ER version?

  2. what do you mean by "creative tank" ? ER creative water / steam generators?

  3. what kind of pipes are you using to connect the fluid port on the reactor to the fluid port on the turbine?

  4. could you post a pic of your setup somewhere and link it here?

thank you
Z

commented

Passive ports don't work either, I'll wait until you have a patch for it, Thank You ! Awesome mod tho

commented

Thank you. When using passive ports you have to configure the pipes to do the work, inserting and extracting fluids

commented

Thank you. I think I've found the problem, you can use Passive Fluid Ports in the meantime as a workaround

commented

Hi, the fix should be out in the next version

commented

Awesome Thank You !

commented

The fix is in 2.0.20