Extreme Reactors

Extreme Reactors

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Reactor - Fluid Input/Output compatibility (1.12.2)

BlackDragonX007 opened this issue ยท 13 comments

commented

Hello,

I was hoping to use your reactor in my modpack to generate High Temperature Coolant that I then can run through heat exchangers to then use to make Steam (more like IRL nuclear reactors)

Would there be a way to add a compatibility with Immersive Tech's Distilled water to allow that to be the input to the reactor?

Thanks,
BlackDragon

commented

Hey Z,

I've spend the last few hours trying to get this to work but I must be missing something in the way to setup the api file.

I've used Contenttweaker to create two new fluids (hot and cold coolant), I want to run the cold coolant into the reactor and get hot coolant out (to be used by another machine down the line to make Steam and then produce power).
I copied your demo file, edited to what I thought was what I needed, but its behaving like the API file isn't there. (aka, Water -> Steam still happens in the reactor)

any thoughts on next steps?
here's the pastebin to the json file https://pastebin.com/gdG8MUGW

ps. yes I did remember to enable it.

Thanks,
BlackDragon

commented

Sure, you can add any fluid as a valid coolant and register a resulting "vapor" fluid for it. Players wil be able to insert the new coolant into an active reactor and pump out the resulting vapor.

Check this doc:

https://github.com/ZeroNoRyouki/ExtremeReactors2/tree/master/modpack-api-wrapper

commented

You sir are awesome.

commented

You are welcome!

Have fun
Z

commented

Assuming the IDs you used are correct, the file looks OK.

Could you give the me your config for contenttweaker ?

Z

commented

Here's the script I used to make the fluids, https://pastebin.com/zMFXPpVB.

Or do you want the actual mod configs?

Dragon

commented

I'd like to test it too, so anything I would need to recreate your setup
Z

commented

Understood.

Link to the Curseforge export. https://www.dropbox.com/s/g8v92af2ppxc84r/Testingreactor-1.0.zip?dl=0

Even included the Saves for you so you can see how I've been testing it.

Let me know if that doesn't work, and I'll zip the whole directory up for you and send it that way.

Dragon

commented

Found the problem. You are targeting MC 1.12.

The modpack api wrapper and custom coolants/vapors are features of the 1.16.4 version of ER.

commented

Anyway to adjust those values on MC 1.12 version as the mod sits now?

commented

Unfortunately no, 1.12 only support water / steam (it's hardcoded in the mod)

commented

Understood, Thanks for all your help with this.

commented

This could be the perfect excuse to move to 1.16.4 :)