
[Suggestion] fix optifine shaders and large tileentity bug
Darek505 opened this issue · 5 comments
With shaders, large tileentities break a little and black spots appear in some places
bug.mp4
I cannot reproduce this in a test instance with BSL shaders. Send a zip file of the modpack you're testing with, along with this test world.
oh, here’s a video from malisisdoors, it was really recorded in mega, but I think it will also work without other mods.
Malisis.doors.mp4
Rather, this error is not blinking doors, but dark areas near the doors
at 3 second you can see how the dark areas near the 2nd door changed, when I turn the camera, this is exactly it
Here I tested this with hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT), but I definitely remember that this happened with other mods. There seems to be a video from malisisDoors, but I don't know for sure if it's related to this problem.
I was only able to reproduce this with HBM + optifine.
As far as I noticed, this is most noticeable with high quality shadows.
Here are some more examples with different shadow quality: 2048 and 8192.
(Sorry for the quality, I had to compress the video due to the size)
2048:
2048.mp4
smaller tileentities look normal, of course from a certain angle you can see a little bit, but not critical
8192:
8192.mp4
here is what you asked for:
(and shaders) - BSL_v8.2.04.9d.zip
for mods, use hbm (https://github.com/HbmMods/Hbm-s-Nuclear-Tech-GIT/releases) and optifine, that's all
(even in the archive it takes up too much space for github)