
Issues
- 0
[2.8.1]The game crashes at startup
#163 opened by Omgise - 4
Crash with FalseTweaks, minecraft window flashes for a second and then fades away
#164 opened by blackkriger - 2
Threaded Updates with LOTR and BetterFoliage causes chunks near/in oceans to never load.
#165 opened by MagmaBro123 - 1
[2.8.1] Crash immediately after startup
#166 opened by mindbound - 0
Some chunks never render with occlusion tweaks enabled
#168 opened by justaguywhowantsminecraftmods - 0
[Suggestion] Fix for particle - water rendering order
#169 opened by Darek505 - 2
Crash with Chunk Pregenerator
#170 opened by brandyyn - 7
the game keeps crashing with the hodgepodge mod
#171 opened by xronin01 - 4
Crash with techgun
#172 opened by svovl - 2
Need more details for proper instalation
#175 opened by Biskupsky - 3
Threaded chunk updates not compatible with FastCraft and Android (Pojav)
#174 opened by TheVitya2127 - 4
[3.0.0] Fences in LotR mod are invisible
#173 opened by Anglo-Saxon-Elf - 1
Some chunks dont render, I have like 1 milion ping (cannot teleport, use eq etc)
#176 opened by Biskupsky - 3
Block placing/breaking creates temp. ghost blocks.
#177 opened by MagmaBro123 - 3
Incompat with chunkpregenerator
#178 opened by Speiger - 6
Lighting underwater is very buggy.
#179 opened by MagmaBro123 - 3
ExtrabiomesXL Quarter Logs don't render.
#180 opened by MagmaBro123 - 2
[Notfine] Game crashes when THREADED_CHUNK_UPDATES is enabled
#181 opened by Omgise - 4
Crash to Launcher Before Startup
#182 opened by TalhaErenY - 1
When HREADED_CHUNK_UPDATES is set to true, a crash occurs when reading a block generated by the jigsaw in immibis-core-59.1.4.
#183 opened by Tore-Tantanmen - 1
[3.0.0] Threaded Chunk Updates seems to crash on world load with DragonAPI
#184 opened by aking4125 - 12
[3.0.1]Crash with AcademyCraft 1.0.7b(and LambdaLib-1.2.3)
#185 opened by Twilight2 - 1
Project Red crashes when drawing wires and items
#186 opened by f2-106 - 2
[3.1.0]Crash occurring during game startup
#187 opened by Evsdrg - 1
some chunks dont render while playing on minemen with threaded chunk updates set to true
#188 opened by justaguywhowantsminecraftmods - 2
When THREADED_CHUNK_UPDATES is enabled, the game crashes if GTNH Lib is installed
#190 opened by Guy-that-exists - 4
[3.1.1] HBM crash ArrayIndexOutOfBoundsException Tesselator
#189 opened by Goosegit11 - 3
Crash with HodgePodge on launch
#191 opened by Knewest - 2
Weird rendering overlay
#192 opened by tempoletion - 5
[bug] Triangulator calibration message writes command into chat
#193 opened by MagmaBro123 - 11
Crash when enable or change shaders in game runtime with neodymium installed
#194 opened by huihiuhuai - 5
Threaded renderer crashes when installed alongside Angelica
#196 opened by vizthex123 - 1
Weird dynamic hand lights when shaders are on
#199 opened by huihiuhuai - 2
Change this method to public
#198 opened by Tesseract4D - 2
Techguns incompatible GL state for ladder(this generates with its structures)
#200 opened by brandyyn - 1
Multithreaded chunk update mode crashes with carpenter's blocks
#203 opened by AgentAlpha81 - 5
Crash with malisis doors with threaded updates enabled
#202 opened by huihiuhuai - 3
3.7.1 crash with no crash report
#204 opened by huihiuhuai - 3
Crashes with optifine D6 on loading world?
#205 opened by MathiusXII - 16
Crash with RenderControl
#206 opened by Omgise - 1
3.7.5 and fastcraft crash
#207 opened by Fuzhkah - 3
The Triangulator module makes LittleTiles' microblocks and BambooMod's multiblocks look wierd
#211 opened by huihiuhuai - 3
[crash][3.7.6] Startup crash with StorageDrawers
#208 opened by Mike-U5 - 1
[Mod conflict] SecurityCraft conflict
#209 opened by Tungstenfur - 2
Forge MultiPart 'multipart blocks' don't render with FalseTweaks?
#210 opened by biospheremod - 3
Triangulator calibration chat message not clickable
#212 opened by UristMcFarmer - 13
[3.9.0]game crash
#213 opened by Omgise - 11
The furnace becomes transparent when multithreading is enabled
#214 opened by Omgise - 4
Game crashes because of extracted mod repositories mods directory
#215 opened by Filterrung - 9
Massive fps drop on big render distances with threaded chunk updates enabled
#216 opened by iocmet