
Crash on Load if occlusion tweaks is enabled with shaders
calreveraster opened this issue ยท 2 comments
Crash report(s) attached. The crash is relatively simple to reproduce:
1.) Start game
2.) Ensure that shaders are loaded (tested with Complementary 4.7.2 and latest BSL)
3.) Ensure that occlusion tweaks is enabled in config
4.) load a world
5.) Occlusion Tweaks gets very angry, throws a cake on the ground, and game CTDs.
I reproduced it with only the following mods in the pack:
- unimixins 0.1.15
- Falsepatternlib 1.0.0
- Falsetweaks 2.7.3
- Latest 1.7.10 Optifine
Crash when complementary shaders was loaded:
crash-2023-12-28_05.58.17-client.txt
Crash when latest BSL was loaded:
crash-2023-12-28_06.01.58-client.txt
Latest FML Log:
fml-client-latest.log
For some reason this WAS working for a day or two, and now it's not. I'm not sure why, but it was a 50+ fps buff when it was working so I'm seriously, deeply hoping it can get working :(
So I was tentatively able to get it going when I added blendtronic, which corrects some quirks with 1.7.10 optifine's ability to load shaders for modded blocks.
At the moment, that combination works for me.