FalseTweaks

FalseTweaks

101k Downloads

[Compatibility Request]: Botania Pylons render weird

Vapaman opened this issue ยท 4 comments

commented

Other mod's name

Botania

Other mod's homepage

https://botaniamod.net/index.html

Other mod's license

Other open source license (please specify in the description)

Game log

https://pastebin.com/N6vJD79F

Description

Botania license:
https://github.com/VazkiiMods/Botania/blob/1.18.x/LICENSE.txt


The gaia pylon & and other pylons from botania render directly north-east of the player and visually glitch. The blocks themselfs are invisible.
Screenshots:
2022-06-13_00 32 48
2022-06-13_00 33 10

Existing Patches

  • This request is not for OptiFine
  • This request is not for FoamFix
  • This request is not for RedstonePaste
commented

2022-06-12_23 52 06
I'm unable to reproduce this problem in an instance with only falsepatternlib, spongemixins, triangulator, baubles, and botania.

Please try disabling mods in your modpack one by one (except botania and triangulator, of course), until the issue disappears, a different mod might be messing up the opengl state.

commented

update: i managed to reproduce this issue, it appeared after a game restart.
No clue how to fix it yet, but i'll try to find some solution

commented

update 2: the beacon renderer optimization is the cause, i'm looking into the code right now

commented

The fix has been released as 1.5.2