FalseTweaks

FalseTweaks

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`TEXTURE_OPTIMIZATIONS` doesn't work with animated normal maps

kotmatross28729 opened this issue · 4 comments

commented

I already mentioned it once (or maybe not, I don't remember) that animated normal maps work "specially"

IF:

TEXTURE_OPTIMIZATIONS=true, pbr texture pack on

2022-11-06.14-09-01.mp4

TEXTURE_OPTIMIZATIONS=false, pbr texture pack on

2022-11-06_14 12 21

TEXTURE_OPTIMIZATIONS=true, normals removed from texture pack

2022-11-06_14 08 07

explanation

Here is a normal map comparison of a sea lantern and sand (this is just an example, you can take any other blocks), here you can see that the sea lantern has an animated normal map, and this problem applies to any block that has an animated normal map

block with animated normal map
sea_lantern_n

simple block normal map
sand_n

commented

Can you give me a link to this resource pack? I need to test this locally to fix it.

commented
commented

And also need to install et futurum requiem for sea lantern or magma block i guess

commented

I tried fixing it, but it's not feasible and would require a full rewrite of the texture optimization logic. Added a note to the readme about it.