This mod will add 14 new custom slimes spawning in different biomes of your world, with custom particles, stats and interesting behaivors.
A config file is provided to tweak each slime's stats / spawn rate.
All slimes do not duplicate on death.
Vanilla slimes now have a custom, enhanced particle too.
The slimes and their behaivor:
Electric slime. Hp: 8 hearts, Dmg: 3 hearts.
Can shock you and make you unable to move / do damage / interact with the world, upon killing, will spawn a lightning on the player's position, the player will have a little bit of time to move.
Spawns in: ...
Combustion slime. Hp: 8 hearts, Dmg: 3 hearts.
Will randomly spread fire where it walks and will set enemies attacked on fire for 5 seconds.
Spawns in: ...
Heavy slime. Hp: 10 hearts, Dmg: 4.5 hearts.
Much stronger slime that does not recive knockback and slows attacked enemies down.
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Drowning slime. Hp: 8 hearts, Dmg: 3 hearts.
There is a chance that this slime will attach to your head when attacking, making you unequip your helmet and suffocate, press shift multiple times to get it off.
Spawns in: ...
Acidic slime. Hp: 8 hearts, Dmg: 0 hearts.
Won't do any damage but will poison you and lower your armor / main hand / off hand item durability when attacking.
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Jungle slime. Hp 8 hearts, Dmg 3 hearts.
Can steal one of your armor / main hand / off hand item when attacking, kill it to get them back.
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Dirt slime. Hp 8 hearts, Dmg 3 hearts
Will turn different blocks in your world to coarse dirt when walking on them.
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Cloning slime. Hp: 8 hearts, Dmg: 3 hearts.
Will clone up to 4 copies of itself when a player is nearby.
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Predator slime. Base form, Hp: 8 hearts, Dmg: 3 hearts, Size 1: Hp: 9 hearts, Dmg: 4 hearts, Size 2: Hp: 10 hearts, Dmg: 5 hearts.
Will eat nearby passive entities, growing in size.
Spawns in: ...
Healing slime. Hp: 8 hearts, Dmg: 3 hearts.
Will regenerate when attacking, on death spawns an area of regeneration effect.
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Ender slime. Hp: 9 hearts, Dmg: 3 hearts.
Will teleport away with a 50% chance when attacked and will teleport the player away with a 50% chance when attacking.
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Wildcard slime. Hp: 1 heart, Dmg: 3 hearts.
Will spawn 2 random slimes that are not wildcard slimes on death.
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Creeper slime. Hp: 8 hearts, Dmg: 3 hearts.
There is a chance that this slime will attach to your head when attacking, making you unequip your helmet and exploding after a short while, no way to get it off : ).
Spawns in: ...
Frost slime. Hp: 8 hearts, Dmg: 3 hearts.
Will slow you down when attacking.
Spawns in: ...
No need to ask to use this in your modpack.