The "ignoredTexrues" get broken.
Gakuto1112 opened this issue ยท 1 comments
Description
The textures which are unused but needed to make avatar can be removed with ignoreTextures
field in avatar.json
. However, the textures removed with this way gets broken.
The broken texture appears to show the entire texture every 1 pixel. In other words, a large number of small textures are displayed on the model.
How to reproduce
- Make an avatar.
- Replace a texture using
models.<path_to_custom_model_part>:setPrimaryTexture()
. - Remove the original texture by adding
ignoredTextures
filed inavatar.json
. - You will see the texture broken.
This is an example avatar for reproducing this issue. This avatar make the player into a zombie model. The zombie texture is gotten from the game resource using models.<path_to_custom_model_part>:setPrimaryTexture()
, but the texture is broken.
Enveronments
- Minecraft 1.19.3
- Fabric loader 0.14.12
- Fabric API 0.72.0+1.19.3
- Figura 0.1.0-rc.13
Note
I asked the question related from this issue but I could not get any answer, but I suspect that this is a bug.