Utilizing the full potential of Blockbench, including:
But not only that, Figura also have a whole optional Lua API to make your own scripts!
*Figura do not take responsability of cheaty Avatars, all Avatars are responsibility of their creators
Meet us on Discord for more info and help :)
Check if your avatar has a file called "avatar.json" (don't forget to check file extensions)
This file can be completely empty, it just needs to be present for Figura to recognise it as an avatar
At the top of your script, put:
• To hide literally everything (player, armor, elytra, held items):
vanilla_model.ALL:setVisible(false)• To hide only the player:
vanilla_model.PLAYER:setVisible(false)• To hide only armor:
vanilla_model.ARMOR:setVisible(false)• To hide other, or specific parts, you can check the in-game docs
Simply put this code in your script:
animations.modelName.animationName:play()Where:
"
animations
" is the global table which contains all animations"
modelName
" is the name of the model you are accessing the animation from"
animationName
" is, as the name says, the animation name
Pings are Lua functions that are executed for everyone running your avatar's script
Pings are sent from the host player, and can be used to sync things like keypresses or action wheel actions
To create a ping:
function pings.myPing(arg1, arg2) -- code to run once the ping is called endAnd to execute the ping, it's as shrimple as calling a lua function:
pings.myPing("Hello", "World")Note that pings are limited in their content and size, and are rate-limited
Name the texture the same as the non-emissive counterpart, then add
_e
to the endAnd don't forget to set the places you don't want to glow to transparent black (#00000000), to also ensure compatibility with shader mods
Since some shaders doesnt support emissives, a compatibility setting (default on) will change the render type of emissive textures to render them at it were fullbright, however that can lead to some unintended results
You can force your avatar to use the correct emissive render type by using the render type
EYES
on your model
You can't, OptiFine's closed-source nature and invasive code makes mod compatibility very difficult
Check out these alternatives instead
No
For now you can find avatars in the showcase channel in the official Discord server
Figura uses your account's UUID and your Mojang authentication as a way to prove you own that account, avoiding unwanted / malicious uploads
Non-premium Minecraft accounts don't authenticate with Mojang, and as such can neither upload nor download Figura avatars
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Want to learn / get into Lua scripting? check out this Lua quickstart made by Manuel
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If you are tired of having to be in-game to look in the wiki, applejuice hosts the wiki as a website
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Are you new to Figura and are looking for a video tutorial about how everything works? You should probably watch Chloe's Figura tutorial series on YouTube
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Do you wish there was a wiki for the rewrite? Slyme has an unofficial wiki covering most of Figura's basics
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If you want a more in-depth wiki, with the GitHub style, Katt made one here
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Do you use VSCode and wish Figura's documentation autocompleted in the editor? GrandpaScout saves the day with their VSDocs