Final Adversaries

Final Adversaries

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This mod is heavily inspired by Elden Ring's gameplay. Immerse yourself in a small story revolving around the monk Netero, who has been sealed away. To free him, you must embark on a journey to new structures and NPCs and uncover what happened there. Along the way, you will encounter powerful bosses, each with complex, unique attacks and their own story. Defeat them and obtain their remembrances, which you can use to make their abilities your own.

 

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Required Mods:

Alex's Caves: https://www.curseforge.com/minecraft/mc-mods/alexs-caves

Huge Structure Blocks: https://www.curseforge.com/minecraft/mc-mods/huge-structure-blocks

Combat Roll: https://www.curseforge.com/minecraft/mc-mods/combat-roll

IMPORTANT: for the boss fights to work properly, it is required to turn on i-frames (recommended: 10 ticks) inside the configuration for combatroll mod

Recommended Mods:

Nature's Compass: https://www.curseforge.com/minecraft/mc-mods/natures-compass

Third-Person Mod: https://www.curseforge.com/minecraft/mc-mods/leawind-third-person

Atmosphere:

Weather, Storms & Tornadoes: https://www.curseforge.com/minecraft/mc-mods/weather-storms-tornadoes

Ambient Sounds: https://www.curseforge.com/minecraft/mc-mods/ambientsounds

Music Credit:

Dutonic: https://www.youtube.com/watch?v=nVoOzRhazbs

Solas Composer: https://www.youtube.com/@SolasComposer

Logic: https://www.youtube.com/@logic6615

Config:

settings: 

    -the most important NPC is Netero, who ist auto spawned the first time the mod is loaded (can also be spawned and despawned manually, inside settings)
    -all settings are found with: /function final_adversaries:adjust_settings/...
    -because the mod is a datapack under the hood, you can't find any items or spawn eggs inside the creative inventory

bosses:

    -every boss has an own structure, which can be located with /locate structure final_adversaries:...
    -to prevent a player to be teleported away from the Tree of Light use: /tag playername add tree_of_light_access
    -if a boss has an empty healthbar or doesn't spawn at all, try this to fix it:

   /function final_adversaries:adjust_settings/despawn_boss_number

   /tag @e[type=marker,limit=1,sort=nearest,scores={boss_spawn=1..}] add f_a

incantations:

    -you can change the cooldown in ticks (20 ticks = 1 second) of incantations with: /scoreboard players set .f_a_global incantation_cooldown number

structures:

    -players in survival can't destroy and place blocks near structures, to not break their functionality
    -structures generate a selected number of times in a world. you can change the number for each structure with:

    /scoreboard players set .f_a_global tree_of_light_counter number    //by default: 2
    /scoreboard players set .f_a_global rubeus_church_counter number    //by default: 1
    /scoreboard players set .f_a_global bell_church_counter number      //by default: 5
    /scoreboard players set .f_a_global sunflower_field_counter number      //by default: 2

    -if the generation of a structure was disabled, you can enable it again with /datapack enable "mod:final_adversaries_structure_number"
    

sounds:

    -boss music = noteblocks/record
    -boss sound effects = speech/voice