FluidConverters

FluidConverters

50k Downloads

crashed in client

scalda opened this issue ยท 13 comments

commented

I have just got round to adding this to my client and it has crashed, it works fine on the server now.

Here is the crash log https://dl.dropboxusercontent.com/u/8871364/crash%20log/crash-2014-09-03_21.34.21-client.txt

Hope it helps

Scalda

commented

Thanks for the report.
Commit 8f4796f should solve this issue. Could you try the latest build that can be found here?: https://drone.io/github.com/rubensworks/FluidConverters/files
Since I can't seem to reproduce this problem locally. Only the client mod file should be updated.

commented

i have tried that version it works fine if it is on its own but short of adding 100+ mods to see what is causing it to crash out i don't no

commented

Not sure what you mean with this, were you also able to test it with those mods that you used when the crash occurred? If so, I can close this issue and publish a new release.

commented

No I haven't been able to run it with the mods I have got loaded but it
does run when it's the only mod that is being loaded. Also when I ran it on
its own and I opened a single player world there was no tab or item to be
able to use your mod
On 4 Sep 2014 19:42, "Ruben Taelman" [email protected] wrote:

Not sure what you mean with this, were you also able to test it with those
mods that you used when the crash occurred? If so, I can close this issue
and publish a new release.

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#5 (comment)
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commented

It's perfectly normal that you don't see a new tab if you haven't configured any fluid converter blocks in json configs as explained on the wiki, the creative tab is hidden in that case, since there are not blocks anyways.
As for the 100+ mods issue, does this dev build cause the same issue as the release build you had before?

commented

Ok fair enough on the tab.

And yes it is the same error with the Dev build as it was with the release
version
On 4 Sep 2014 19:53, "Ruben Taelman" [email protected] wrote:

It's perfectly normal that you don't see a new tab if you haven't
configured any fluid converter blocks in json configs as explained on the
wiki, the creative tab is hidden in that case, since there are not blocks
anyways.
As for the 100+ mods issue, does this dev build cause the same issue as
the release build you had before?

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#5 (comment)
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commented

Ok, could you send me an updated crash log? Since the error is impossible to occur at the same location, so it should happen somewhere else.

commented

Here is the latest report i have for that crash

https://dl.dropboxusercontent.com/u/8871364/crash%20log/crash-2014-09-04_17.50.12-client.txt

I am at the moment add the mods i have got to fluid convertors 1 by 1 to see where the conflict is

commented

Ok thanks.
Dev build 10 should pop up soon here: https://drone.io/github.com/rubensworks/FluidConverters/files
Could you retry it with that one? This this it should work.

commented

Ok i will wait for it to finish building and i will test and let you know.

commented

That build has worked great, what ever it was you fixed work. now time for me to go through the wiki and add my own group

commented

Ok, that's great to hear!
Will publish a new release tomorrow containing this fix.

commented

Great I'll play with the Dev build til then.
On 4 Sep 2014 20:20, "Ruben Taelman" [email protected] wrote:

Closed #5 #5.

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#5 (comment).