
Issues
- 4
Crashed my server on load
#3 opened by scalda - 0
Crash when no valid fluids
#4 opened by rubensworks - 13
crashed in client
#5 opened by scalda - 1
No "/getfluids" command
#6 opened by scalda - 0
Open Features
#7 opened by rubensworks - 3
You have to mark either the north and west faces to get any output
#43 opened by Luicuelo - 10
Crash
#8 opened by aolko - 0
NPE on some mod block icons
#9 opened by rubensworks - 0
Icon retrieval order
#10 opened by rubensworks - 0
Emit light
#11 opened by rubensworks - 1
Some TE's won't be filled
#12 opened by rubensworks - 1
Add default BOP blood support.
#13 opened by rubensworks - 3
Default Blood
#14 opened by Fortist - 2
[1.7.10] What Should I do to make fluid converters work with Mekanism Liquids
#44 opened by whatsapp2 - 2
Steam from different mods
#45 opened by raymondbh - 0
Make fluid conversion 100% lossless
#15 opened by immortaleeb - 1
Complete texture rendering
#16 opened by immortaleeb - 3
Compatibility with Cyclops xml recipe system
#17 opened by rubensworks - 1
Don't reinvent the wheel
#18 opened by immortaleeb - 1
Null pointers in packet handling when placing fluid converter
#19 opened by immortaleeb - 1
Before 1.0
#20 opened by rubensworks - 0
Add support for lossRatio and hasRecipe
#21 opened by immortaleeb - 1
Port fluid retrieval command
#22 opened by rubensworks - 4
Add support for JEI
#23 opened by immortaleeb - 1
Fluid Converters always white
#24 opened by rubensworks - 5
[1.10.2] Recipe for Fluid Converter missing in JEI
#25 opened by Morpheus1101 - 0
Nullpointer on invalid fluid converter v2.2.0
#33 opened by Runesmacher - 4
Evilcraft blood to Life essence
#35 opened by Caopr - 35
Fluid transfer stopping
#36 opened by Caopr - 2
Crash during startup: NullPointerException: Rendering ingredient
#37 opened by Lothrazar - 2
[1.12] Default recipe missing
#38 opened by CplPibald - 3
Converter stop to working as soon as the output is full
#39 opened by Cassiobsk8 - 1
[1.12.2] Bug: Wrong behaviour?
#40 opened by joselitosn - 6
Doesn't work after Forge/Java update
#41 opened by onyxism