Crash when fluidlogging a block of material water
juraj-hrivnak opened this issue ยท 1 comments
This is a different crash. The only way I was able to recreate it was by using /setfluid ~ ~ ~ "modded_fluid"
on one of your blocks. Removing the IFluidloggable
implementation should fix it (though you may also have to create a new world since old blocks will still be fluidlogged), fluid blocks should never implement it cause it results in fluidlogged fluids which are dangerous. If you want the blocks permanently waterlogged extend the BlockWaterloggedPlant
class or use a similar implementation of IFluidloggable
, just make sure not to use Material.WATER
. If you have any more questions about the api feel free to start a discussion so other people with the same questions can easily find the answers, until I get around to finishing the wiki anyway ๐