Wizardry Hologram crashing the world in presence of Fluid Logged
Hadaward opened this issue ยท 1 comments
Describe the bug
This crash occurs in a function call in your class PluginBlockFluidBase.java#L476 when mod Wizardry is present. Right-clicking a structure block causes Wizardry to render a hologram of the structure so that the user can place the necessary blocks in their proper positions, but Fluid Logged appears to have a problem after Wizardry calls the function renderBlock
in StructureManager.java#L144
To Reproduce
Steps to reproduce the behavior:
- Open your world in super flat with creative
- Place a Mana Battery block in the world
- Right-click it
- World will crash
Expected behavior
In wizardry, right-clicking a structure block will show holograms of the structure so that the user can build it correctly.
Screenshots
This is how Wizardry holograms should render
Logs
This log was generated by a player who was using Fluid Logged API in conjunction with Wizardry. here.
Additional context
- Using latest version of Wizardry (depends on LibrarianLib and Forgelin to work, JEI, Baubles and ConnectedTexturesMod are optional)
- Using latest version of Fluid Logged API for 1.12.2
- The world will not open anymore, everytime the mod tries to render the holograms, fluid logged will crash.