Fluidlogged API

Fluidlogged API

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BuildCraft Pump will not work next to fluidlogged blocks

xJon opened this issue ยท 1 comments

commented

Describe the bug
Fluidlogged blocks give the BuildCraft Pump difficult times. One example is xJon/Tekkit-2#262

To Reproduce
Various ways. A simple way is seeing how pumpsConsumeWater=true breaks when a fluidlogged block is present.

  1. Install BuildCraft and Fluidlogged, set pumpsConsumeWater=true in \config\buildcraft\main.cfg.
  2. Setup a pump with empty tanks above a 3x3 area of water.
  3. Add a fluidlogged block to that area of water (e.g. a fence).
  4. Power the pump and see how it cannot consume the water properly (unlike when there are no fluidlogged blocks around).

Expected behavior
Fluidlogged blocks should work with the BuildCraft Pump and not interfere with its functionality.

Screenshots
image

commented

For reference, if this incompatibility is more easily resolved from BuildCraft's end, there is an active fork over https://github.com/flyingperson23/BuildCraft.