Fluidlogged API

Fluidlogged API

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WorldGenLiquids.generate() performance in v2 -> v3

xJon opened this issue ยท 1 comments

commented

Tested 2.2.7 -> 3.0.5, same seed / world generation area, Tekkit SMP:

All the improvements and bug fixes of v3 are highly appreciated, but I think I will stay on v2 for now until hopefully there's no significant performance hit in updating.

commented

A quick glance suggests it could have something to do with IFluidUpdateHelper#flowInto passing DEFAULT block flags which updates neighbours and cascades into generating more fluid etc.

The initial World#isAreaLoaded looks to be fine, same as 2.0.0, so it shouldn't be that.