
WorldGenLiquids.generate() performance in v2 -> v3
xJon opened this issue ยท 1 comments
Tested 2.2.7
-> 3.0.5
, same seed / world generation area, Tekkit SMP:
WorldGenLiquids.generate() 0.08%
->WorldGenLiquids.generate() 10.85%
- https://spark.lucko.me/EluAnh9lfv -> https://spark.lucko.me/jyXOr53gSX
All the improvements and bug fixes of v3 are highly appreciated, but I think I will stay on v2 for now until hopefully there's no significant performance hit in updating.