
Textures are not loading, empty squares without water textures
dima16263690d-prog opened this issue · 11 comments
Textures are not loading, empty squares without water textures.
installed mods
AquaAcrobatics-1.15.4
betterfps-1.4.8
Forgelin-1.8.4
Cherry_on-1.12.2-1.3.29
Future-MC-0.2.21
jei_1.12.2-4.16.1.1013
jeihider-1.1c
Nether-API-v1.3.0-mc1.12.2
NotEnoughPets-1.12.2-2.4.1
OceanicExpanse-1.2.1
OptiFine_1.12.2_HD_U_G5
Unseens Nether Backport - 0.6
techguns-1.12.2-2.0.2.0_pre3.2
VillageNames-1.12.2-4.4.13
where is the error in the textures?
I don't see Fluidlogged API in the log's list of loaded coremods. Did you send the wrong log?
I'm not a programmer, but I suspect the problem may be in the mod's memory.
Thank you for taking the time to help me understand the "empty squares" issue by sending logs and screenshots! From my testing, that seems to be caused by Optifine's "Render Regions" setting.
As for the nether lighting issues, those are caused by a vanilla bug (it also happens without Fluidlogged API installed). From my memory, the Alfheim mod fixes it.
Спасибо, что нашли время помочь мне разобраться с проблемой «пустых квадратов», отправив логи и скриншоты! Судя по моим тестам, это происходит из-за настройки «Области рендеринга» в Optifine.
Что касается проблем с освещением в Нижнем мире, то они вызваны ошибкой в ванильной версии (это происходит и без установленного Fluidlogged API). Насколько я помню, мод Alfheim исправляет эту проблему.
Yes, the squares are gone. Thanks. I recommend making OptiFine fully compatible in the future... That would be a big plus. In my opinion, the problem is in the memory. Alfheim did not load the launcher, so I think it conflicts with some mod. Nether-API - add Alfheim functionality? Nether-API fixed the same thing as Alfheim. It would be cool to have both in one. Do not overload the mod folder.
Alfheim did not load the launcher, so I think it conflicts with some mod.
Make sure you've also downloaded all of Alfheim's dependencies (MixinBooter and Red Core). If you have, report your crash to the Alfheim bug tracker so they can identify the problem and fix it!
Nether-API - add Alfheim functionality?
Changes to rendering or the lighting engine are outside of Nether API's scope. I want to keep Nether API's functionality limited to being a biome/worldgen library mod and being a compatibility bridge for older nether/end mods.
Changes to rendering or lighting are outside the scope of the Nether API. I want the Nether API to be limited to a biome library/world generation and to provide compatibility with older Nether/End mods.
It would be cool if the Nether API did all the work and was convenient for all users. For collecting mods, the less Alfheim we install, the better.