Fluidlogged API

Fluidlogged API

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Fluidlogged-API-v1.7.1b-mc1.12.2.jar Airwall bug with the Pistons

Titoo8899 opened this issue ยท 2 comments

commented

Hi,
with your newest Update 1.7.1b of your Mod with the Pistons have I found a Air Fluid Bug. Look the Picture.
The Pistons was okay then I place it.Then I the Pistons activate then give it by this Problem the 1 Piston was activate the other not and the left Piston have a Air wall. Then we now activate the second piston and deactivate the second pistons then deleted the air wall and the first piston is on all sides with water or we place water and then is it okay. The Picture 3 and 4 then we place it other and active the piston have airwalls but we can only replace the airwall with a bucket of water. I have make a video for you. I hope it is with the Pictures good to see it and can help you to fix the Air wall problem.

Link Youtube Video of the Bug:

https://www.youtube.com/watch?v=eUwh3rbRUUc

Picture:

2022-03-23_19 45 44
2022-03-23_19 45 48
2022-03-23_19 46 53
2022-03-23_19 47 05

commented

Believe it or not, that's just a weird side effect of an intentional mechanic. When water tries to fill a fluidloggable block by flowing into it, it checks if there's another source block horizontally around it that can also flow into it. For the cases of the screenshot, the check failed, so the pistons didn't get fluidlogged. Though this did inspire me to add vertical checks, which'll be added next update

commented

added behavior in v1.7.2