Fluidlogged API

Fluidlogged API

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Question(s)

Fireworkstars46 opened this issue ยท 16 comments

commented

Is this mod compatible with optifine?

commented

Yes (vG5 only), and any shaderpacks should work fine out of the box

commented

Cause I have optifine and for some reason the water is invisible when I log the blocks. The game doesn't crash but it's invisible and I can see it

commented

Make sure you're using the G5 version, nothing earlier is compatible

commented

The optifine version I have is HD_U_G6_pre1 Ultra for 1.12.2

commented

The optifine version I have is HD_U_G6_pre1 Ultra for 1.12.2

Oh cool I didn't know there was a version higher for 1.12. For now I'm not going to update compat though, because doing so would ruin compat for the earlier versions, G6 is currently in beta, and according to the changelog only two things changed:

 - fixed MacOS crash when using newer JDK versions (#4824)
 - compatible with Forge #2847

I'm pretty sure the last change listed does nothing anyway, that's the version of forge I use already and G5 works fine with it lol

commented

Yes, downgrade to G5

commented

So is my version the issue or?

commented

Ok I got that version and it's still the same

commented

Can you send your mod list?

commented

Nothing's popping out at me, would you mind also sending your log? In the meantime remove MixinCompat, you don't need that as well as MixinBooter

commented

SteveKunG's-Lib depends on MixinBooter

commented

@Rongmario I meant keep MixinBooter & remove MixinCompat, so I guess it works out

commented

So remove that one file?

commented

I found out the issue. Turns out there's a optifine setting that had to be turned off. I'll share images of it.

commented

First 2 images is the bug and setting on
2022-04-20_07 33 21
2022-04-20_07 33 32
2022-04-20_07 33 47
2022-04-20_07 33 58
and the next 2 images is the bug fixed and setting off