Fluidlogged API

Fluidlogged API

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crash on startup with the new whitelist feature

xemnes opened this issue ยท 6 comments

commented

hello
so i added some chest blocks from treasure2 to the whitelist section of the config (i think im doing it right?)
https://i.imgur.com/36C6KPB.png

and i got this crash on startup, seems to be nbt related.
https://pastebin.com/SkiLcAPb

commented

The format is a bit different than that, see here.

commented

ahhh i see, wasnt aware they needed to be formated in that way. i tried the wiki like it said to in the comment but it doesnt look like its documented yet

commented

I plan on starting the wiki next week after I'm done will finals. Closing this, since it looks like a config formatting problem as embeddedt pointed out, not a bug with the mod. I'll reopen if there's still problems after the formatting is fixed

commented

hmm ok so it does appear to be fine now
however im not sure if its working properly
https://i.imgur.com/7sO8UNb.png

this indicates the block is fluidlogged but there is still an airpocket
is it because the block is a tile entity? seems to happen with all chests i add to the whitelist.

edit: so went to the surface to double check
https://i.imgur.com/M0vVk07.png
the block does have water but it appears the water doesnt cull its faces next to regular water

commented

My guess is that the block being fluidlogged doesn't have its side solidity coded correctly, I added a workaround in the config, turns out this is not an uncommon problem amongst mods. Add a "canFluidFlow":true flag to the whitelist entry to tell fluidlogged api to skip the built-in check for that block's side solidity in place for your pre-defined canFluidFlow value

commented

ahhh thats much better, thank you!