Fluidlogged API

Fluidlogged API

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Water Rendering Issue

SaltSouls opened this issue ยท 8 comments

commented

Describe the bug
When a waterloggable block is placed in one of the corners of a pool of water, the water fails to render.

To Reproduce
Steps to reproduce the behavior:

  1. create a pool of water.
  2. try placing a waterloggable block in any of the corners.
  3. watch water disappear.

Expected behavior
Water should not become invisible.

Screenshots
image
image

Logs
https://gist.github.com/SaltSouls/bee33e532aadeb9290b0bbcf29f17e92

Additional context
It seems to be some kind of compatibility issue with Optifine as removing it fixes the issue.

commented

On a side note, standing near water when on a farmland block will treat the player as if they were standing in the water.

ok that's kinda funky lol, that'll be fixed next update

commented

Are you using shaders, and what are your options set to under Performance (Fast Render, etc.)?

commented

Smooth FPS: on
Fast Render: off
Chunk Updates: 1
Render Regions: on <-- This seems to be the issue as turning it off fixes it.
Smart Animations: on
Smooth World: on
Fast Math: on
Dynamic Updates: on
Lazy Chunk Loading: on

commented

I do have internal shaders on, but the issue persists even when shaders are turned off.

commented

FYI: fast render, render regions and lazy chunk loading are considered problematic with mods. It might be possible to fix this but I wouldn't recommend playing with those options enabled in a modpack.

commented

That is good to know. I wasn't aware that those in particular caused issues.

commented

On a side note, standing near water when on a farmland block will treat the player as if they were standing in the water.

commented

fixed in v1.9.0.0 (probably)