Issues
- 2
Conflict with TerraFirmaCraft: TNG
#37 opened by Lylythii - 12
Crash on startup, Java fails to start
#38 opened by Smellslikeoranges - 6
issues with block rotation in structures
#39 opened by xemnes - 1
server crash
#40 opened by meteorOSS - 7
Quark Compat for Walls
#43 opened by Jerome226 - 8
Aqua Acrobatics compat.
#41 opened by Carvercarver1 - 2
Problem of block harvesting with silk touch enchantment
#42 opened by LouisQuepierts - 6
Weird transition between water and other water fluids
#44 opened by juraj-hrivnak - 2
Easier mod integration
#52 opened by cam72cam - 0
Add README/LICENSE files to repo
#53 opened by cam72cam - 4
Biomes O' Plenty Issues
#54 opened by whatsapp2 - 9
Futuremc bug?
#50 opened by Carvercarver1 - 1
[Feature] Better Water Rendering?
#51 opened by whatsapp2 - 5
Fluidlogged-API-v1.7-mc1.12.2.jar Redstonetorch and Redstonewire problem
#49 opened by Titoo8899 - 7
Rewrite Status?
#46 opened by Rongmario - 2
Incompatibility with Twilight Forest
#55 opened by GruudeMann - 8
[rewrite] Breaking blocks underwater creates minecraft:flowing_water blocks
#47 opened by embeddedt - 1
Breaking a water/fluidlogged block with a silk touch tool will cause it to drop a barrier item
#48 opened by GekidoLukas - 3
Crash with FutureMC
#5 opened by Druwan-ctrl - 1
Crash with Atum 2
#6 opened by Druwan-ctrl - 1
weird crash, unable to replicate.
#7 opened by xemnes - 6
waterlogged blocks water level doesnt match height of water surrounding it
#8 opened by xemnes - 1
Looking at a mob with F3 activated crashes the game
#9 opened by oneoffourSE - 2
Rendering issue
#10 opened by Druwan-ctrl - 2
Fluid disappears when activating trapdoor (by Redstone) in fluid
#11 opened by juraj-hrivnak - 1
Crash on loading world
#14 opened by Nianor - 3
xemnes's crash (moved from issue#8)
#15 opened by jbredwards - 1
NPE
#16 opened by liopard - 4
Rendering error causing "missing texture"
#17 opened by Druwan-ctrl - 5
Fluids go missing texture when Streams mod is installed
#12 opened by juraj-hrivnak - 3
Rendering errors
#13 opened by Romz24 - 1
Batching chunks - world startup crash
#18 opened by juraj-hrivnak - 6
Fluidlogged-API-v1.4.3-mc1.12.2 Problems with the water
#19 opened by Titoo8899 - 2
Quark compatibility?
#20 opened by liopard - 4
(1) Incompatibility w. GregTech CE + (2) Backport waterlogged mechanic + (3) Pistons can't push fluidlogged blocks
#22 opened by Shazuli - 16
mixin crash server side
#21 opened by xemnes - 6
[v1.5] new crash on client side
#23 opened by xemnes - 2
[v1.5] Server crash
#24 opened by Romz24 - 4
Pixelbug in the new 1.5.1 of your Mod with the Rails
#25 opened by Titoo8899 - 3
Performant incompatibility (server side)
#26 opened by Druwan-ctrl - 14
completely opaque water (with fluidlogged api + optifine + better foliage + forgelin)
#27 opened by xemnes - 3
Biomes O' Plenty's coral and other already waterlogged blocks gets broken by water.
#28 opened by Foreck1 - 4
1 Timestop Mod Incompat and 2 Supports of Blocks and Doors in next version.
#29 opened by Titoo8899 - 1
Compatibility with Sink or Swim
#30 opened by Lylythii - 1
[Suggestion] option for non infinite water sources
#32 opened by Biviho - 10
Random crash while flying around
#31 opened by freeeranger - 2
crash when right clicking loggable blocks with buckets filled with non placable fluids
#33 opened by xemnes - 7
How do I implement this for custom tile entities?
#34 opened by embeddedt - 2
crash with railcraft
#35 opened by yggdrasil75 - 9
[suggestion] Ocean light level increase
#36 opened by xemnes