Roguelike Dungeons -- Fnar's Edition

Roguelike Dungeons -- Fnar's Edition

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Issue with mob equipment generation.

Thebes-Di opened this issue ยท 2 comments

commented

When rogueSpawners in the roguelike.cfg file is set to true, mobs will always receive equipment regardless of whether "equip": true is set in the spawner settings. If rogueSpawners is set to false, this issue does not occur.

mobs equipment set via NBT is also ineffective. I tried writing some settings myself, but I was unable to make mobs receive equipment. The spawners:ebwizardry setting in the settings pack is also invalid, the spawned wizards have no equipment. When checking the spawner's NBT in game, you can see that ArmorItems and HandItems are always empty.I noticed that there was an issue mentioning this problem, and it still exists in 2.4.6.

commented

Notes

What's up with the "equip" property and its interaction with config.rogueSpawners?

In other words, when generating a spawner, mobs are being equipped if their setting says to.

Regarding config.rogueSpawners:

I suspect that these are two different routes to equipping mobs in the mod ("equip", and profiles/config.rogueSpawners) and that it is (unfortunately) likely working as expected.

commented

Don't move the profiles please!
They are used to spawn some mobs with Novelty Items!