High Mining Fatigue Crashes
Charles445 opened this issue ยท 2 comments
Roguelike Dungeons adds equipment to mobs that join the world with mining fatigue on them.
This is to help its spawners out, but this effect also happens to mobs that have already spawned in. As long as they had mining fatigue when they unloaded, they will get equipped when they reload.
Unfortunately, with high mining fatigue values (5+ or so), the game will crash.
This is usually a NullPointerException over in greymerk.roguelike.treasure.loot.Quality.getToolQuality
This doesn't really happen in vanilla, but it does happen in heavily modded environments, so I wanted to let you know about it before it causes any trouble in this new fork.
@Charles445 Thanks for the heads up! This is a wonderful find.
Do you by chance have any examples of mods/modpacks where I could recreate this issue?