Feature Request: parse loot item stored enchantment nbts such that you can detect poorly written enchantments
fnar opened this issue ยท 0 comments
In this Discord thread, our resident turtle tester @KameiB
https://discord.com/channels/708811478395912266/1157091978106896466/1317357277862166570
https://www.youtube.com/clip/UgkxieqJaIk9HSBm9ZBfBD25zdsRgNJgMJ_9
The TL;DR after working closely with the wonderful @KameiB is that minecraft 1.12 (pre-flattening) requires that enchantments in NBT be specified by enchantment IDs (such as from https://www.minecraftforum.net/forums/minecraft-java-edition/creative-mode/365638-enchantment-id-list).
It would be super nice if the mod allowed mod configuration users to provide human readable enchantment names (e.g. "efficiency" or "minecraft:efficiency") and parsed them into their respective enchantment IDs under the hood (e.g. 32 for efficiency).
-- we would have to limit this to vanilla enchantments only, due to the complexity of enchantment IDs, the flattening, and enchantment IDs from mods being inconsistent between modpacks.