Issues
- 0
[ "useCaveFog": true ] makes the sun and moon disappear when shaders is enabled.
#18 opened by mateus3c - 1
Could not execute entrypoint stage 'client' at startup
#19 opened by krnlexception - 0
Crash on dimension change with TARDIS Refined mod
#20 opened by xieve - 1
Sky renders oddly in underwater caves
#1 opened by birsy - 8
Fabric version
#2 opened by chitinlink - 2
active?
#4 opened by Aces-and-Jacks - 2
[Suggestion] Cave fog should work only under ocean level
#5 opened by Jukabofy - 1
Default config has invalid value for `globalfogstart`
#6 opened by thimblebird - 1
"Blindness" status effect causes fog to disappear completely
#7 opened by thimblebird - 4
Is there any plans on this being ported to fabric/quilt or is this a forge exclusive?
#8 opened by HellyTubbies - 1
Configurable cave fog height?
#9 opened by Labreris - 3
(Suggestion) Overworld, Nether and End Config
#10 opened by Jukabofy - 1
NullPointerException Crashing Issue.
#11 opened by SnazzyJovialWyrm - 1
Crashes with create
#12 opened by BeyondTheStarss - 0
1.18.2 Biome-Dependant Fog Densities Config Broken
#13 opened by Feldor-Lex - 1
1.19.2 Oculus Shaders do not render sun or moon
#14 opened by FusionSwarly - 1
1.18.2, Forge || Log spam, unknown cause
#15 opened by lummwastaken - 0
1.20.1 Configuration does not apply
#16 opened by Leva25se - 0
Crash on config menu
#17 opened by DigitalRustt - 0
Use forge event's cancellable to improve mod compatiblity.
#21 opened by AlexModGuy