Food Funk

Food Funk

443k Downloads

Abstract decay to use on non-food items

WACriminalG2 opened this issue ยท 2 comments

commented

Is your feature request related to a problem? Please describe.
I'm planning to utilize Food Funk's decay mechanic for some non-food items, but I see that you're planning to implement mechanics like nutrition decay (foods become less filling as they rot). My concern is that, in implementing those mechanics, it may make it impossible to give non-food items decay timers.

Describe the solution you'd like
However you implement those mechanics, it would be awesome if they did not cause errors when applied to foods which lack saturation and nutrition values.

Describe alternatives you've considered
If that is impossible, perhaps a parallel decay mechanic could be constructed for non-food items, one which does not include the nutrition and saturation multipliers.

Additional context
Working on a complex system for a modpack. Food Funk is fantastic.

commented

I'll keep it in mind, thanks! Worse case, I'd split the mod into a generic "timed decay" mod and the food oriented one.

commented

Include with/dupe of #52