Forge Creeper Heal [Unofficial]

Forge Creeper Heal [Unofficial]

92.5k Downloads

An open source mod for Minecraft Forge to auto-heal world after an explosion

HEALING IN ACTION

https://raw.githubusercontent.com/Lothrazar/ForgeCreeperHeal/trunk/1.16/heal.gif

Inspired by a forgotten Bukkit plugin, These links might exist?
https://dev.bukkit.org/server-mods/creeperheal-nitnelave/

https://dev.bukkit.org/projects/creeperheal-nitnelave

Example config file from 1.16+

https://github.com/Lothrazar/ForgeCreeperHeal/blob/trunk/1.16/creeperheal.toml

Original project (which has downloads 1.7.10 all the way to 1.10.2) is here .  Original version is a complete rewrite of the engine from scratch by the original author EyZox, check it out for sure It has lots of new features and optimizations!  

This is a port of the old simple 1.x version that I'm just keeping alive.  At the time I have updated this port to 1.11.2, the original was updated Aug 28, 2016.  

Once upon a time, there was a bukkit plugin by nitnelave .

Then EyZox made a forge mod that did the same thing.  

I love this mod and I want it to continue existing, and I still use it in my worlds, thats why I am porting it to newer versions.

Click to  follow  

History and other stuff in spoiler:

In  Jan 14 2016 I started updating it; I sumbitted a pull request on github to update to 1.8.9 from 1.8.0.  It was accepted, but it looks like that was never released on github.  

In the new 1.9 versions and forward, i completely overhauled the config system.  Instead of using a config reload command, it now uses the ingame config GUI system (doesnt make sense for servers I guess, but good for single player.)  For this reason, i changed the mod version to 1.3.0 ( the last released version is 1.1.1, although in the source code there is an unreleased 1.2.0 and a 2.0.0)

It looks like EyZox was rebuilding everything from scratch in a way that is probably better but that isnt released.  This uses a lot of the old code from the old version (as you can see here, my version is the green line )

I did keep the original open source license that EyZox set in the mod, you can see that here . It seems like the original license gives me permission to change the license under the 'derived code' section, but I saw no reason to change it.  Since there is no "monetizing link" then I am not breaking those terms.

 Please report any issues in the github page and I will addresss them when I can