FramedBlocks

FramedBlocks

45M Downloads

[Bug]: Lighting on offset textures.

sybrenosinga opened this issue ยท 2 comments

commented

Minecraft version

1.21

(Neo)Forge version

47.2.20

FramedBlocks version

9.3.0

Describe the bug

In atm9 (framedblocks version 9.3.0) the blocks that are offset by half a block (prism blocks) display two different lighting shades. Toggling the offset removes the error, but the texture itself is better offset. The effect seems to differ dependent on the viewing angle.

A few screenshots of prism corners, both up and down, and their inner variants.
2024-07-19_17 27 08
2024-07-19_17 27 10
2024-07-19_17 18 00

How to reproduce the bug

Place prism block in all cardinal directions, and don't change the default offset.

Expected behavior

lighting color is the same across the block

Additional details

No response

Crash log

No response

commented

You need to enable the experimentalForgeLightPipelineEnabled setting in the neoforge-client.toml config file, the vanilla block lighting system is not capable of rendering these kinds of shapes properly

commented

That fixed it, thank you! Was just forge-client.toml btw