[Bug]: Lighting on offset textures.
sybrenosinga opened this issue ยท 2 comments
Minecraft version
1.21
(Neo)Forge version
47.2.20
FramedBlocks version
9.3.0
Describe the bug
In atm9 (framedblocks version 9.3.0) the blocks that are offset by half a block (prism blocks) display two different lighting shades. Toggling the offset removes the error, but the texture itself is better offset. The effect seems to differ dependent on the viewing angle.
A few screenshots of prism corners, both up and down, and their inner variants.
How to reproduce the bug
Place prism block in all cardinal directions, and don't change the default offset.
Expected behavior
lighting color is the same across the block
Additional details
No response
Crash log
No response
You need to enable the experimentalForgeLightPipelineEnabled
setting in the neoforge-client.toml
config file, the vanilla block lighting system is not capable of rendering these kinds of shapes properly