FramedBlocks

FramedBlocks

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[Bug]: Framed light sources do not emit light after re-enter the world

Fr44228571 opened this issue ยท 5 comments

commented

Minecraft version

1.20

(Neo)Forge version

47.3.11

FramedBlocks version

9.3.1

Describe the bug

Framed light sources do not emit light after re-enter the world
When I use a light source block (for example: any kind of froglight) to interact with a frame block (for example: framedblock:framed_slab), the framed light source block emits light. The bug occurs when I save the world and exit, and then enter this world: the framed light source does not emit light, meanwhile the texture has on problem.

How to reproduce the bug

Use a light source block to interact with a frame block, the block emits light; save the world and exit and then enter this world, that block does not emit light.

Expected behavior

The framed light source block will always emit light after I re-enter the world again.

Additional details

When I place a light source block adjacent to the framed light block which does not emit light, and then I break the light source block, causing block refresh involving light, then framed light block will emit light then.

Crash log

No response

commented

If you are using Starlight, please try removing it. Due to significant changes in the vanilla light engine, Starlight provides little benefit in 1.20.1 and later and it breaks highly dynamic light sources due to unfortunate circumstances which are only partially to blame in Starlight.

commented

Due to the lack of response I'm going to assume that the suggestion above resolved your issue.