
[Feature]: Connected Textures for Slabs?
squigglezworth opened this issue ยท 7 comments
Describe the feature
Would it be possible to have connected textures for slabs?
Also, is there a Discord in which to ask questions that might not warrant an issue here?
Ah, apologies; playing around with it, I changed that setting to detailed
and it works! \o/
That said, it looks like there's a difference between how Chipped and Rechiseled textures connect.
On the left you can see Rechiseled connecting to the normal blocks, while Chipped doesn't
(This is on Forge 1.20.1, FramedBlocks 9.3.1)
Regarding Discord, I don't have my own Discord because I don't have the time to deal with the moderation stuff but I'm primarily active on the NeoForge Discord, so feel free to ping me there.
Will keep that in mind, thanks! I might feel a bit bad pinging you to ask you if there's a shape that fits in a particular hole... but probably not too bad :P Definitely understand not wanting a dedicated Discord though.
FramedBlocks has had support for connected textures on almost all shapes since 1.20.1, with the only caveat being that early versions restricted it via config by default. To understand why that may not be working as expected, I'll need a bit more info on your environment:
- Which MC version are you using?
- Which FramedBlocks version are you using?
- Which mod are the blocks with connected textures from?
- What is the
conTexMode
setting in theframedblocks-client.toml
config set to?
Regarding Discord, I don't have my own Discord because I don't have the time to deal with the moderation stuff but I'm primarily active on the NeoForge Discord, so feel free to ping me there.
That's what I suspected, it's almost always that config setting.
Regarding the difference between Rechiseled and Chipped: the behaviour you see with Chipped is the expected behaviour. Which version of Fusion are you using (Fusion is the connected textures library used by Rechiseled)?
Oh really? I sort of like the behavior with Rechiseled...
I'm using Fusion 1.2.3
That seems to fix it, and didn't require downgrading anything other than Fusion
One more thing on this topic: would it be possible to adjust which half of the texture is used for the sides of slabs?
In that case, my guess is that this is caused by either of the following:
- FramedBlocks might be missing some improvements to the connected textures handling in 1.20.1
- The changes done in Fusion 1.2.0 have significant implications on the connected textures support in FramedBlocks (they break the caches in my models and cause a rather severe memory leak) and I wouldn't be surprised if they managed to break this as well
Can you try downgrading Fusion to version 1.1.1 if possible (might require downgrading Rechiseled as well, in which case make sure to keep backups)? That might rule out the second option.
That seems to fix it, and didn't require downgrading anything other than Fusion
Good to know that that fixed it. Very unfortunate that the Fusion support breaks so often in weird ways.
One more thing on this topic: would it be possible to adjust which half of the texture is used for the sides of slabs?
No, that's unfortunately not possible.