
Totems activate before 1 hp
TommyDong1998 opened this issue ยท 5 comments
Minecraft version information
1.20.1
Mod loader information
Fabric
Mod loader version information
Fabric 0.16.5
Mod version information
1.9.8
Expected Behavior
Totem of illusion activates at 1hp.
Actual Behavior
Activated at around half my max hp.
Reproduction Steps
I used totem of illusion in charm slot.
Part of prominence II modpack. I'm wondering if this is because my max hp is ~100 instead of 10.
Screenshots & files
No response
Not sure about this, totem triggers if the following is true:
- damage is not fire
- damage is not fall damage
- damage is not from falling block
- damage is by attacker (living entity)
- player is not yet dead
- player current health is <=max health of player/2
So it should trigger at 50 hp and less with 100hp being max hp.
I was under the impression that it should activate at 1 hp it seems like half hp is the expected behavior.
Thanks for explanation.
Yeah, i am currently thinking of adding some kind of note to the item it self, so its just clear.
Can confirm there is some sort of issue, just ran a test in which i had 15 total hearts and let a zombie hit me, totem proc'd after i took 10 hearts so i was on 5 hearts remaining instead of the intended 1 heart. this does not seem correct. if you need any more help in replicating this glitch let me know