Fusion (Connected Textures)

Fusion (Connected Textures)

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[Bug] Fusion Emissive Horizontal Blocks

deftesthawk opened this issue ยท 2 comments

commented

Version Info

  • Minecraft 1.21.1
  • Fusion 1.2.7
  • NeoForge

Description of the Bug
I'm trying to make a block emissive but it also has a horizontal model version but the emissive texture stays pointing up and I can't figure out how to make the emissive texture also place horizontally. I tried creating a blockstate file for the emissive model but that didn't work and I tried tweaking the original oak blockstate file but couldn't get that working either.

Steps to Reproduce

  • Load a modpack with Fusion installed
  • Install/enable the test resource pack attached
  • Place oak log down normally and horizontally

Emissive Horizontal Blocks.zip

Screenshots
Image

commented

I found a work around, Instead of using fusions model_modifiers feature I changed the original block model instead, which works when placed horizontally

commented

Whoops, I forgot to reply to this, but yeah the simplest way to match the rotation would indeed be to just add your quads to the original model.

You can also do this with a block model modifier, but it would require separate modifiers each targeting a specific value for the rotation block property and a pre-rotated model to apply.