Fusion (Connected Textures)

Fusion (Connected Textures)

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[Bug] Continuous textures placement inverted along x axis on every side but top

Ankmaniac opened this issue ยท 4 comments

commented

Version Info

  • Minecraft, 1.20.1
  • Fusion, 1.2.7b

What mod loader are you using?: Forge

Are you using OptiFine: No

Description of the Bug
The texture placements are inverted along the x axis on all sides but the top, the bottom side is affected too.

Steps to Reproduce
Create a continuous texture with 4 rows and 4 columns, use base model type in the model file.

model file:
{
"loader": "fusion:model",
"type": "base",
"parent": "block/cube_all",
"textures": {
"all": "dfc:block/concrete/large_slab/plain",
"particle": "dfc:block/concrete/smooth/plain"
}
}

mcmeta file:
{
"fusion": {
"type": "continuous",
"rows": 4,
"columns": 4
}
}

Screenshots
Image

commented

Same issue. I have the same setup for my texture. 4x4, texture starts from bottom up when on the Y axis and starts top down on the X and Z axis.

commented

Image
I've fixed the issue myself. Will open PR

commented

For my testing I used a continuous texture with only 2 rows. With just 2 rows, it will always look correct even if the tiles are ordered incorrectly, hence likely why I never noticed.
It should be fixed now in Fusion version 1.2.8.
Thank you for reporting the issue!

commented

oh and texture for reference:
Image